

It was certainly a nice change of pace due to the fact that his presentation was the last of the evening after a long session (and day). AB, Stolkholm) commented that “Martin’s presentation on flame was hideously funny.” Even on the flame-news mailing list, user Chris Noellert (Frithiof Film to Video. His overview was a humorous hit with the crowd as he poked fun at himself, the company, as well as Autodesk executives - pushing the comedic envelope. Product Designer Martin Helie, known in some circles as the “Mayor of Discreet”, took the helm to showcase product technology which is being considered for future effects releases. Helie and one of his targets Carl Bass - Chief Operating Officer of Autodesk All in all the Users Group meeting was a very strong showing from beginning to end. In this article, we’ll take a look at what was shown regarding the effects products….Īs past attendees know, not all that was shown during the user group meeting will make it into the product line (remember seeing Mental Ray Action renders?), but it was still quite an interesting look at future technology. Immediately after the flame session, the “first” Autodesk User Group Meeting took place and showcased what has been under development for the last year at discreet. You can also use Stretch values to reverse the effect that scaling the apparatus had on the flames.The Sunday before NAB started with two fxguide sessions - one for smoke and the other for flame. Use the Stretch parameter to scale only the flames inside the apparatus. Use non-uniform scale to change the boundary of the effect and scale the shape of the flames. You can combine Stretch with non-uniform scaling of the apparatus. Values greater than 1.0 stretch flames, making them long and skinny. Values less than 1.0 compress flames, making them shorter and thicker. Stretch works best with Tendril flames, but you can use it to give Fireballs an oval shape. Stretch Scales flames along the Z axis of the apparatus. Fireballs are well suited for explosions. The flames orient along the local Z axis of the fire apparatus.

Turn on and advance to the end of the animation.Set the following parameters under Shape and Characteristics:.Highlight Fire in the Atmospheres list under the Atmospheres & Effects rollout.On the Atmosphere rollout, click Add and choose Fire from the Add Atmosphere dialog. Open the Modify panel of the Sphere Gizmo.You can then model logs, embers, and rocks around the base of the apparatus. Click Yes in the Warning dialog (this warning doesn't apply to atmospheric gizmos), and scale the apparatus 250 percent along its local Z axis only. Turn on the Hemisphere checkbox in Sphere Gizmo Parameters.

Drag the cursor in the Top viewport to define an apparatus radius of about 20 units. Click Helpers on the Create panel and choose Atmospheric Apparatus from the subcategory list.
